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Mario Kart Wii April 10, 2008 April 11, 2008 April 24, 2008 April 27, 2008 April 30, 2009, (), (), +,, 4 Playable,,, See also. Mario Kart Wii includes 16 new courses and 16 classic courses from previous Mario Kart games. For the first time ever, players have the option of racing with either karts or motorbikes. Players can also hit the road as their personalized Mii caricatures in addition to the handful of classic Nintendo characters found in the game.
True to the series, the game features tons of racing, plenty of power-ups and oodles of objects for players to use to slow down other drivers. This title can install the on the Wii console. Contents • • • • • • • • • • • • • • • • • • Emulation Information Controller Map Overlap Mario Kart Wii is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers. Missing Map If Texture Cache Accuracy is changed during a race, the map in the bottom right corner may disappear.
The faces of the racers will still show up. Problems Wii Pinboard Pictures To properly display images pinned to the Wii Pinboard, you must disable the hack 'Store XFB Copies To Texture Only'. PAL 50 Flickering This game does some weird depth based effect when rendering at PAL50. D3D11/12 do not handle this effect correctly. To fix, use OpenGL or enable PAL60.
Translucent Blue Rectangle If Disable Fog is disabled and Ignore Format Changes is enabled, a translucent blue rectangle will be present on the screen. If Ignore Format Changes is disabled, the translucent blue rectangle will no longer appear.
Ignore Format Changes is now disabled by default. Vulkan Backend Issues When using the Vulkan backend the Wii Remote warning may render incorrectly and a frosted box appears in the upper left corner of races. This seemed to duplicate the Translucent Blue Rectangle problem corrected by disabling Ignore Format Changes. Channel Installation Functionality The Mario Kart Channel is not installed properly, even though the game indicates the install completed successfully.
Partly fixed by, which added initial title import support, but breaks the NAND when actually installing the channel. Fixes the issue.
Enhancements HD Texture Pack Disable Bloom Bloom effects render incorrectly with IR>1. This gecko code will scale bloom effects for up to IRx4.
$Bloom Fix x4 C221D2A8 00000005 3AC0000E 3AE0001A 3B00001C 3B200034 3B40000E 3B80001C 3BA000 00000000 C220009 2C1D00C A0E30000 2C07008 3CE000C 90EF0BE 4800001C 2C07004C 40A20014 3CE000E 90EF0BE 2C00000 C220004 A0050002 2C00000E 40A103A 5484103A 9081000C 6000000 C221D49C 000000F 3BA00098 3B800072 3B2000D0 3B000072 3AE00068 3AC0000 Configuration Only configuration options for the best compatibility where they deviate from defaults are listed. Graphics Config Setting Notes Store XFB Copies to Texture Only Off Support Wii Pinboard pictures Version Compatibility The graph below charts the compatibility with Mario Kart Wii since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred. Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.
The king of kart racers has returned with Nintendo's Mario Kart: Double Dash on the Nintendo GameCube. Mario, along with Luigi, Peach, Baby Mario, Baby Luigi, Wario and more, are back for more multiplayer, single player and versus action. The new Mario Kart features updated graphics with detailed character models, and colorful interactive racing environments. For the first time, two characters ride in a single kart as one drive while the other uses items, opening up the possibility for two-player co-op racing.