![The Ancient Warfare Mod Canon The Ancient Warfare Mod Canon](https://play0ad.com/wp-content/gallery/carousel/MauryanColony.jpg)
Modules focuses on a single aspect of the mod. Section I - Core Module General The Core module in Ancient Warfare offers very little functionality on its own. Default size is 5x5, but can be upgraded with Medium Quarry Upgrade or Large Quarry Upgrade. Automation Edit If in the range of a Miner, they will automatically tend to the Quarry, unless they are given a work order stating otherwise.
• • • Ancient warfare is war as conducted from the beginnings of to the end of the. In Europe and the Near East, the end of antiquity is often equated with the in 476, and the wars of the Eastern Roman Empire Byzantium in its Southwestern Asian and North African borders and the beginnings of the in the 7th century.
In China, it can also be seen as ending with the growing role of mounted warriors needed to counter the ever-growing threat from the north in the 5th century and the beginning of the Tang Dynasty in 618. In India, the ancient period ends with the decline of the (6th century) and the beginning of the from the 8th century.
In, the ancient period can be taken to end with the rise of feudalism in the Kamakura period in the 12-13th century. The difference between and ancient warfare is less one of technology than of organization. The development of first city-states, and then empires, allowed warfare to change dramatically.
Beginning in Mesopotamia, states produced sufficient agricultural surplus so that full-time ruling elites and military commanders could emerge. While the bulk of military forces were still farmers, the society could support having them campaigning rather than working the land for a portion of each year. Thus, organized armies developed for the first time. These new armies could help states grow in size and became increasingly centralized.
Early ancient armies continued to primarily use and, the same weapons that had been developed in prehistoric times for hunting. Early armies in and China followed a similar pattern of using massed infantry armed with bows and spears. Infantry were at this time the dominant form of war, partially because the camel saddle and the stirrup were not yet invented.
This infantry would be divided into ranged and shock, with shock infantry either charging to cause penetration of the enemy line or holding their own. These forces would ideally be combined, thus presenting your opponent with a dilemma: group your forces and leave them vulnerable to ranged, or spread them out and make them vulnerable to shock. This balance would eventually change as technology allowed for chariots, cavalry, and artillery to play an active role on the field.
Cavalry would, however, not play any major role until the invention of the stirrup (for shock and heavy cavalry, such as knights) or thumb ring (for horse archers). No clear line can be drawn between ancient and. The characteristic properties of medieval warfare, notably and such as the were first introduced in Late Antiquity.
The main division within the ancient period is rather at the beginning Iron Age with the introduction of (resulting in the decline of ), of (), and of course the development of an industry based on which allowed for the mass production of metal weapons and thus the equipment of large standing armies. The first military power to profit from these innovations was the, which achieved a extent of centralized control, the first ' to extend over the entire Fertile Crescent (Mesopotamia, the Levant and Egypt). Main article: As states grew in size, speed of movement became crucial because central power could not hold if rebellions could not be suppressed rapidly. The first solution to this was the which became used in the Middle East from around 1800 BC. First pulled by oxen and donkeys, they allowed rapid traversing of the relatively flat lands of the Middle East. The chariots were light enough that they could easily be floated across rivers.
Improvements in the ability to train horses soon allowed them to be used to pull chariots, possibly as early as 2100 BC, and their greater speed and power made chariots even more efficient. The major drawback of the use of chariots is similar to one of its advantages, the fact that it is light. The lack of armor causes it to be extremely vulnerable to spears, pikes, etc. The power of the chariot as a device both of transportation and of battle became the central weapon of the peoples of the Ancient Near East in the 2nd millennium BC.
The typical chariot was worked by two men: one would be a bowman and fire at the enemy forces, while the other would control the vehicle. Over time, chariots carrying up to five warriors were developed. The effectiveness of these vehicles is still somewhat in doubt. In China, became the central weapon of the Shang dynasty, allowing them to unify a great area. Although chariots have been compared to modern-day in the role they played on the battlefield, i.e., shock attacks, this is disputed with scholars pointing out that chariots were vulnerable and fragile, required a level terrain while tanks are all-terrain vehicles, and thus not suitable for use in the way modern tanks have been used as a physical shock force.